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| Agent |
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Biomeks rely on force to solve most problems. However, this does not mean that they act rashly or without preparation. A special class of warriors is trained in the art of gathering timely and accurate information for the Order to exploit. With advanced combat skills and extremely fast vehicles, the Agents infiltrate, observe, and sometimes eliminate threats to the Order.
Of course, to properly observe a potential threat the Agent must be able to avoid detection. Agents have a variety of abilities at their disposal to do so, such as the ability to use networked nanites to create an optical field around the Agents' vehicle, generating a near invisible effect. Agents have access to recon drones, which can be commanded to fly over dangerous locations and transmit data without putting the Agent in any additional danger.
The ability to destroy and survive destruction is just as important as the ability to stealthily observe. A Biomek Agent can conduct any number of nanite-driven attacks, which can blind drivers, corrode armor, or even slow down vehicles. Agents can even draw the energy from defeated enemies, store it in their vehicle, and then boost their own weapons with it when needed. |
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| Archon |
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It may not be as obvious as the other two races, but the mighty fervor and zealotry inherent in the Mutant culture requires its own special brand of leadership - a type of Mutant that can shape and mold a proper path for The Changed. These leader or officer positions within the Mutant hierarchy are known simply as Archons.
Mutant Archons can be extremely useful in battle. Usually not found alone, an Archon can act as a religious centerpiece of any Mutant attack, able to single out opponents for rigorous attack, or to increase the passion of a defending ally to extraordinary heights. They do not hang back in battle, however - an Archon is a very capable opponent in battle and should not be underestimated.
The greatest powers of the Archon however lie in the Mutants' abilities to manipulate the Contaminated surroundings on a fundamental level. Archons can call upon phase-formed Contaminated creatures at will. These creatures follow the will of the Archon, and can be very dangerous to vehicles and structures. Archons may even use the environment itself against an opponent, manipulating the atmosphere to create a massive shockwave. |
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| Avenger |
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While the Mutants fully embrace the Contaminated world they now inhabit, there are those that have taken their relationship one step further. These Mutants link themselves to the “Insecta Spirit,” giving them an unusual affinity for Mutant insects and other creatures, as well as the environment in general. They also happen to be some of the most fanatic, taking their cues directly from the religious leadership of the tribes.
These Mutants have sworn an oath to are called "Avengers." They are extremely dangerous opponents, able to use the Blood in any number of fashions, from generating explosive blasts to deflect heat damage, from increasing a vehicle's overall speed to reducing an enemy's resistance to harm. Allies can benefit from having Avengers in their Convoys, increasing their combat abilities with negating the enemy's willpower. Powerful Avengers even have access to various Phaseform abilities.
Infused with the “Insecta Spirit,” the Avengers' link with the Contaminated world allows them to summon various forms of mutated insects to do their bidding. A swarm of bugs can physically restrain vehicles, while Bloodflies can relay what they sense to a nearby Avenger – out of harm's way. Summoned carrion can reduce wasteland junk to usable Blood as a waste product, while an Avengers' vehicle can blend into the environment utilizing a form of biological camouflage. |
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| Bounty Hunter |
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Frequently, the re-emergent Humans rely on the abilities of those who some refer to as scouts or rangers - wary loner types that have an intimate knowledge of the Central Wastelands and an unwavering confidence to move through it undetected. This unique understanding of the current environment is of vital importance to future of the Human race and its survival on the cleansed Earth. While there are many names for these scouts, the preferred term is Bounty Hunter.
While they can move stealthily in the Contaminated wastelands with their light, fast vehicles, Bounty Hunters are expert warriors, able to carry out assassination and other destructive missions with ease. They have a number of offensive special abilities built around various energy and sonic weapons, and while the Bounty Hunter prefers solitude to company with others, they do not mind helping others out on the battlefield - especially when dealing with other races.
Of course, the core of the Bounty Hunter's abilities is stealth and infiltration. The Human's mastery of high-energy physics allows the Bounty Hunter to blind enemies with the light intensity of a small sun. Bounty Hunters can study opponents from afar through helidrones or other forms of reconnaissance data. They can also optically hide themselves with an invisibility shield, or with a more low-tech method of extensive smokescreens.
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| Champion |
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The Mutant race needs its front-line warriors to defend the race from its hated enemies and to enforce the righteous will of its religious leadership. These warriors must use all of the abilities and skills available to them to deal with the more technologically-adept unbelievers and unchanged - the Mutant population simply refers to them as Champions.
Mutant Champions are adept at the use of various chassis and weapons, including heavy assault vehicles. However, Champions can also augment their skills with their inherent ability to manipulate the Contamination to their uses - to protect their own vehicles from contaminants, enhance munitions, and repair damage using the Contamination itself.
Furthermore, the Champions can draw upon what the Mutants call the Ursaic Spirit or "Ursa Temper" that harkens to their Champion Tribes, which gives them special abilities in combat that manifest in the form of a bear. For instance, an attack can appear in the form of a swipe from an enormous bear claw or a thunderous roar that increases battle morale. |
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| Commando |
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On the highways and decimated wastelands of Auto Assault , those that can go on the offensive and dish out as much punishment as they can receive will often survive the day. So goes the life of the Human Commando, a soldier in every sense of the word.
Commandos can be found at the front lines of the Human domain, assaulting Biomek or Mutant strongholds or holding off massive attacks on Human defensive positions. The Commando's effect on the battlefield is not just a solitary physical one, but a more unified mental one as well - the Commando, through extensive training, can make others around him fight and perform at a higher level.
Unlike other classes that typically use lighter, lesser armored vehicles, Commandos get access to the heavy assault vehicles with a better variety of stronger weapon systems and military-grade armor and shielding. Also, like the Commando's ability to help other Human's morale and fighting ability, the Commando's access to new technology can be a boon for others - enhanced weapon and defensive systems can not only help the Commando, but his fellows as well. |
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| Constructor |
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The melding of organic lifeforms and advanced technology can be a tricky proposition: both fields must be sustained properly and evenly. While the organic side of things can be accomplished quite "naturally," the technological side requires dedication, hard work, and perfection. This is the job of the Biomek Constructors.
An Engineer is essential to the race's survival; they are the masters of practicality, unafraid to get their hands dirty, and able to fix anything that is broken, no matter how broken - or not. Engineers are curious by nature, and often draw inspiration from other race's inventions to enhance Human technology. Of course, other races aren't content to just give away their technology - it is usually gained in battle, and the Engineers are more than able to acquire these raw materials on their own.
To maintain their edge in combat, Humans modify their vehicles and add new types of technologies to various chassis. While Engineers play a critical role in this enhancement, they must also keep an eye out for their own safety. It's unlikely you'll find them leading a charge on an enemy stronghold, but they can hold their own in combat, making use of beam generators that have a variety of uses, from limiting vehicle performance, disrupting weapons fire, and can even destroy enemies entirely. Engineers can be formidable opponents.
Constructors are the ultimate scavengers, able to make use of any piece of scrap or junk, utilizing the Biomek's highly advanced nanotechnology. They can deconstruct objects on the molecular level, are able to create new useful items from random wreckage, create swarms of nanobots, and even repair destroyed vehicles in the field.
In combat, the Constructor can be a tough opponent to crack. Their manipulation of nanotechnology can give them various defensive bonuses, and Constructors can build and use offensive nanobots practically as needed. Constructors are also able to repair their allies during combat - a factor their opponents should well be aware of when engaging groups of Biomeks. |
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| Constructor |
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The melding of organic lifeforms and advanced technology can be a tricky proposition: both fields must be sustained properly and evenly. While the organic side of things can be accomplished quite "naturally," the technological side requires dedication, hard work, and perfection. This is the job of the Biomek Constructors.
Constructors are the ultimate scavengers, able to make use of any piece of scrap or junk, utilizing the Biomek's highly advanced nanotechnology. They can deconstruct objects on the molecular level, are able to create new useful items from random wreckage, create swarms of nanobots, and even repair destroyed vehicles in the field.
In combat, the Constructor can be a tough opponent to crack. Their manipulation of nanotechnology can give them various defensive bonuses, and Constructors can build and use offensive nanobots practically as needed. Constructors are also able to repair their allies during combat - a factor their opponents should well be aware of when engaging groups of Biomeks. |
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| Engineer |
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To survive in the post-apocalyptic world, the Human race must not only adapt to the environment, but must also compete with the Mutants and Biomeks for dominance. Humans cannot do this through sheer force of will alone - they need to make sure they stay one step ahead by making use of available resources. The job of increasing the knowledge curve and maintaining Human technology falls to the battle-hardened Engineer.
An Engineer is essential to the race's survival; they are the masters of practicality, unafraid to get their hands dirty, and able to fix anything that is broken, no matter how broken - or not. Engineers are curious by nature, and often draw inspiration from other race's inventions to enhance Human technology. Of course, other races aren't content to just give away their technology - it is usually gained in battle, and the Engineers are more than able to acquire these raw materials on their own.
To maintain their edge in combat, Humans modify their vehicles and add new types of technologies to various chassis. While Engineers play a critical role in this enhancement, they must also keep an eye out for their own safety. It's unlikely you'll find them leading a charge on an enemy stronghold, but they can hold their own in combat, making use of beam generators that have a variety of uses, from limiting vehicle performance, disrupting weapons fire, and can even destroy enemies entirely. Engineers can be formidable opponents. |
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| Lieutenant |
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Humans are generally very good on the battlefield as their technology allows them to maintain a steady pace with the cyborg Biomeks, and their skill and determination are equally matched with the Contamination-rich Mutants. However, to ensure their victory, Humans still need an inside edge, a unifying presence to lead them to victory. This is the role of the Lieutenants.
The Human Lieutenant receives some of the best training and support available to the race. Lieutenants are able to quickly create and execute plans of attack, helping coordinate allies and making them more effective on the battlefield. Their enhanced psychic abilities allow the Lieutenants to mentally stimulate allies and harm enemies using the power of the mind alone.
Lieutenants can also summon various forms of support. They can call on air support through helicopter gunships, coordinate artillery barrages, and lay down air-dropped defensive turrets at strategic locations. The Lieutenant can also utilize various forms of ground support, from miniature mercenary tanks to enhanced infantry battle armor. |
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| Mastermind |
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While the Biomeks are very self-sufficient on their own - the perfect fusion of mechanics, computers, and organics created quite a resilient new species - they do have their own commanders and leaders, who not only help organize and maintain the efficient Biomek culture, they help mold it to their will - and they manage a vast army of semi-intelligent robots as well. These Biomeks are called MasterMinds.
MasterMinds are infinitely useful on the battlefield. They can determine the strengths and weaknesses of enemies, help other Biomeks fight better, increase communication range, and hack into opponent's computers and networked information systems.
Perhaps most dangerous of all, MasterMinds have the ability to create (from scrap) a robot army of various size and composure. These semi-intelligent robots act on orders of the MasterMind alone, and can take on any number of roles. They cannot think for themselves (unlike Biomeks), but will follow any order given - even to destroy themselves.
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| Shaman |
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The Mutants are a very cohesive race, bound by their relationship to the Contamination and their religious zealotry. While the ability to live and bond with the Contamination comes somewhat naturally, the Mutants' intense and passionate spiritual devotion - bordering on righteous fanaticism - is fueled by the Shamans.
Mutants look to their Shamans for both spiritual and physical healing, who utilize their bond with the "botanic spirit" to signify both personal growth and mutation. Through these bonds Mutant Shamans can manipulate the Blood that is integrated into their vehicles, allowing many varieties of healing and protective shielding. Shamans can even restore destroyed vehicles back to operational status, or transmute seemingly useless objects left in the wastelands into a commodity that can be used for barter.
The healing and defensive skills of the Shaman make them powerful enemies in battle. However, Shamans can manipulate the Contamination in other dangerous ways, giving their attacks a dazzling appearance. They possess the normal arrangement of Mutant offensive capabilities, and also use their phaseforming ability to create devastating spiritual attacks, as well as spawn phase-formed mutated creatures at will. |
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| Terminator |
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Biomeks, essentially born in pre-Betrayal times to combat the Mutant menace, are quite familiar with the concepts of war and attrition. In the enforcement of their concept of Pax Bionicus, the Biomeks have long calculated that in a high percentage of instances, force, instead of negotiation or coercion, would be the more likely outcome. The role of this enforcement falls to the Terminators.
Terminators are built for one purpose: destruction. They have access to heavy assault vehicles and have the ability to withstand enormous amounts of damage through special defensive abilities. For instance, Biomek Terminators can supercool their armor plating for fire protection and disperse energy from various forms of incoming attacks.
Aside from absorbing damage, Terminators are equally talented in dealing it out efficiently. Terminators can use a variety of nano-munitions (nanobot-modified ammunition) that can cause a great deal of destruction. Their machine heritage also allows Terminators to divert energy to strike targets more accurately and to properly coordinate attacks with allies. |
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